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Hi! I think your question is answered toward the end of the article, under "EP and bullets". In short form:
GURPS says impacts hurt you, and hurt you even more when sharp edges pierce flesh. That's sensible, and it's handled cutting and impaling weapons right from the game's beginnings.
EP is a great way to model protection against those edges: With EP, the edges don't pierce, so the extra hurt isn't there.
Then bullets came along, and GURPS said that the impact from pi bullets hurts you... but doesn't hurt you any more by piercing flesh.
So EP fails to have any effect there, but that's not EP's fault. The game's pi bullets just don't follow the sensible lead set by cutting and impaling impacts.
I've always thought bullet rules should sensibly work like cutting or impaling: some basic impact, plus a damage modifier greater than 1 for piercing flesh. (That is the case for bullets hitting the vitals – and as expected, EP works great to protect that location against bullets.)
But assuming no changes to bullet rules, then for non-vitals targets, you have to implement some patch to overcome that quirk and make bullets play nicely with EP. : (
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Hi! I think your question is answered toward the end of the article, under "EP and bullets". In short form:
GURPS says impacts hurt you, and hurt you even more when sharp edges pierce flesh. That's sensible, and it's handled cutting and impaling weapons right from the game's beginnings.
EP is a great way to model protection against those edges: With EP, the edges don't pierce, so the extra hurt isn't there.
Then bullets came along, and GURPS said that the impact from pi bullets hurts you... but doesn't hurt you any more by piercing flesh.
So EP fails to have any effect there, but that's not EP's fault. The game's pi bullets just don't follow the sensible lead set by cutting and impaling impacts.
I've always thought bullet rules should sensibly work like cutting or impaling: some basic impact, plus a damage modifier greater than 1 for piercing flesh. (That is the case for bullets hitting the vitals – and as expected, EP works great to protect that location against bullets.)
But assuming no changes to bullet rules, then for non-vitals targets, you have to implement some patch to overcome that quirk and make bullets play nicely with EP. : (