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tbone's picture

Tweaking the graze

The max HP/2 damage sounds like a worthy idea. I think it often won't matter, given the already-low damage of a graze, but certainly it could in unusual situations. It's also nicely extensible if one is using varied "levels" of graze: two levels of graze, which cut damage to x1/4, could also have the special effect of inflicting no more than HP/4 damage. And so on.

Re the conflict w/ hit location rules: Yes, the conflict is there, though it's not specifically a graze issue; it's a built-in conflict any time multiple "failure by X" criteria are in effect. That is, if you aim for the vitals of a mounted knight, a miss by 1 would indicate a graze... but wait, as you point out, it's also supposed to mean a torso hit... but hold on, another rule says a miss by 1 hits the horse... yet if the knight has a shield, some rules would have the miss hit the shield instead...

I haven't played with any detailed solutions, just relying on "take all the possible results suggested by the rules, and determine one randomly". Anyone have a better suggestion?

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