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Toys for GURPS and other Role Playing Games

Re: Updating GLAIVE for 4e

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Should it be simply a way to arrive at fully RAW-compliant weapon stats through a design process? Or should it, like the 3e version, take some liberties with RAW (such as ditching the ST-based swing dam stat) so as to arguably arrive at better results?

It seems to me that the differing treatment of swing damage, relating it entirely to the weapon instead of having it partially intrinsic, is one of the core features on which GLAIVE is built.  As for RAW-compliant weapons, I'm skeptical of the utility of building a whole new system to duplicate the effects of the one it departs from in the first place.

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