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tbone's picture

Re More shameless teasing about the upcoming GURPS MA

I myself haven't tried anything too radical with action time in GURPS, for the reason you note: the system's pretty bound to its fundamental turn mechanic.

I think you can still argue that defenses in GURPS "cost" an AP even in 4e. Not each defense; rather, the whole trifecta of possible defenses (including multiple Dodges and Parries), regardless of how many you actually perform, could be called equivalent to a one-AP action. It's not a practical matter anyway, just a way of pondering the inner workings.

The glimpses of the upcoming MA are enticing. I expect GURPS forums and websites will be deluged with MA-induced cheers, questions, nitpicks, and debates after its release.

Thanks as always for the comments! 

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