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Toys for GURPS and other Role Playing Games

Re Lifting Skill

I agree. I have +5% per 2 levels of success as a rule in GULLIVER, and attempted to bring something like that to a new non-GURPS project, but was convinced by my helpful collaborators that it's far too generous.

So, for that project I'll be implementing a Lifting skill that works as follows: a) Adds a small bonus to lift in general (for optimal technique); b) Considerably aids rolls to resist injury in extreme lifting; and c) Directly affects certain special "moves" that go beyond plain muscle contraction.

As an example of the latter, a "clean & jerk" lets you lift more above your head than your arms alone could manage, as you quickly "slip under" the weight to successfully extend and lock your arms, finishing the lift through leg power. It's a tricky move that considerably boosts your lift, but calls for real skill.

I think this toned-down treatment of Lifting skill is much more realistic, yet is interesting and keeps the skill vital for competition purposes.

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