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"Anti-talents"

Below is a recent post to the GURPSnet mailing list, on the topic of "Anti-talents" that reverse the effects of Talents.

 

 


 

I have home-brewed "group competences" that are pretty much the same as the Talents that 4e later brought. (4e picks a much better name; I'll steal "Talent" for the rest of this discussion.)

They all have accompanying "Group Incompetences", that reverse the bonuses into penalties. The latter make for amusing character concepts (and sometimes amusing trait names), and work as you suggest, but with one big difference: I only award -1 per Group Incompetence, far less than the advantage value of the reverse Talent!

http://www.gamesdiner.com/gurps/GULLIVER/BXouttakes.htm#SkillBonusTraits

For what it's worth, my reasons for preferring these to 3e's Incompetence:

1) I think -1 per Incompetent skill is far too generous. You can easily rack up several points of disad by declaring Incompetence in trivial skills you'd never use anyway.

-1 for an entire group, however, is not a crock. The available groups are generally meaningful ones too.

2) Just as bonuses on a related group feel more sensible than do bonuses on lone individual skills (4e apparently agrees, as that's how Talents work), penalties on related groups also feel more sensible. (Again, 4e may agree; it appears to have dropped the Incompetence idea, though without yet adding Anti-Talents.)

3) I really dislike the Incompetence disad's "you can't learn the skill" restriction. Real life suggests incompetences that you *can* struggle through; you'll just always have a real hard time of it. Much more interesting!

A nice skill penalty makes it difficult, though not impossible, to gain competence in the skill. (I hadn't specifically considered modifications to time required, as you suggest, but that could be done too.)

Best of all, you can still have the oddball character who *can't* learn a skill. The character simply doesn't buy the skill in question, with "can't" as the explanation. No special rules needed.

So that's one existing take on "Anti-Talents". I think 4e could easily incorporate the idea, reversing the effects of all those nifty Talents that 4e and players have come up with. It may even make sense to reverse Talents at 1/5 value, so a 10-point Talent becomes a -2-point Anti-Talent. What do you think?

(Final thought on your suggestions: I see no reason to rule that the character can't buy off an Anti-Talent. As long as there's some good explanation, why not?)

T. Bone
tbone@gamesdiner.com
Visit the NEW T. Bone's Games Diner!
http://www.gamesdiner.com

 

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Personally? I do like

Personally? I do like anti-talents, but to make them apropriate disadvantages, in my games they work as follows:

-An anti-talent exists for each talent that is allowed in my capaign
-An anti-talent gives as many points as the cost of the talent it mirrors.
-An anti-talent gives a reaction penalty where the talent would give a bonus
-An anti-talent is not a leveld trait. it gives -4 to all skills that fall under it.

How so? I constructed the anti-talent from it's constituent parts: a -1 point quirk level reputation, and a slew of incompetences. It sort of works.

I hope that you don't mind me posting in your blog

--
Antoni Ten
MiB#3119
Spaniard GURPSoid

I like them too

I like "Anti-talents" too, and certainly prefer "Talents" and "Anti-talents" to the clumsier names I used in my old pre-4e GULLIVER version.

For Anti-talents, I like my quirk-level cost – but I see that you're including reaction penalties, not just the skill penalties that I've used. So, if I understand your version correctly: a -5 Anti-talent would include a -1 reaction penalty, which only applies in some cases and thus isn't worth -5 points; but with the addition of the -4 penalty on affected skills, is worth the -5. Is that correct?

Sounds OK to me, though I would still balk at giving out -15 points for the reverse of a 15-point Talent. In GURPS, -15 points is a huge disad, on par with very debilitating mental problems... Still, if it works in your games, good!

I think it's too bad that 4e itself didn't offer some form of the Anti-talent. It's fun to be bad at something!

(And please, post comments any time, as much as you like!)

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